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    {
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      "difficulty": "minimal",
      "attack": "Heavy 1 (Quick Punch)",
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    },
    {
      "weapon": "chainsword",
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      "label": "difficulty ruthless",
      "difficulty": "ruthless",
      "attack": "Light 1",
      "gameStrike": "Light1",
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    },
    {
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      "variant": "01",
      "label": "difficulty ruthless",
      "difficulty": "ruthless",
      "attack": "Light 2",
      "gameStrike": "Light2",
      "enemy": "rubric_marine",
      "own": 12.35,
      "reference": 12.35,
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    },
    {
      "weapon": "chainsword",
      "classId": "tactical",
      "variant": "01",
      "label": "difficulty ruthless",
      "difficulty": "ruthless",
      "attack": "Light 3",
      "gameStrike": "Light3",
      "enemy": "rubric_marine",
      "own": 14.25,
      "reference": 14.25,
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    },
    {
      "weapon": "chainsword",
      "classId": "tactical",
      "variant": "01",
      "label": "difficulty ruthless",
      "difficulty": "ruthless",
      "attack": "Light 4",
      "gameStrike": "Light5Mirrored",
      "enemy": "rubric_marine",
      "own": 14.25,
      "reference": 14.25,
      "delta": 0,
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    },
    {
      "weapon": "chainsword",
      "classId": "tactical",
      "variant": "01",
      "label": "difficulty ruthless",
      "difficulty": "ruthless",
      "attack": "Heavy 1 (Quick Punch)",
      "gameStrike": "Heavy1",
      "enemy": "rubric_marine",
      "own": 9.5,
      "reference": 9.5,
      "delta": 0,
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  ],
  "limitations": [
    "빈틈 공격/클래스 고유/팀/명성/영웅 효과는 제외",
    "두 계산기의 공통 오류 가능성을 배제하지 않음",
    "공격 정의의 추가 피해 성분은 자동 합산하지 않음",
    "SM2 API는 교차검증에서만 호출. 자체 성분 엔진에는 API 의존성이 없음"
  ]
}